How Good is Aggro in Casual Commander? ft. ⁨@JoelareMagic⁩ & ⁨@LRRMTG⁩  | Ep 212 thumbnail Blurred backdrop thumbnail

How Good is Aggro in Casual Commander? ft. ⁨@JoelareMagic⁩ & ⁨@LRRMTG⁩ | Ep 212

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Elder Dragon Hijinks 224 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Resolute Survivor

    Generate and distribute creature tokens that grow in value as they die, leveraging menace to push through damage and overwhelm opponents.

  • Galadriel of Lothlórien

    Galadriel of Lothlórien

    Utilize elf tribal synergies combined with scry effects to build incremental advantage and board presence, aiming for value and sustained pressure.

  • Pia Nalaar

    Produce thopter tokens from exile and attack aggressively with numerous flying tokens to swarm opponents quickly.

  • Kratos, God of War

    Kratos, God of War

    Apply aggressive damage with creatures while limiting how many creatures can attack you, using end step damage triggers to capitalize on restricted attacks.

Gameplay Insights

  • 1

    Limiting the number of creatures that can attack a player each turn can help manage aggressive swarm decks but may not fully halt token-based assaults.

  • 2

    Using commanders that generate tokens upon opponents attacking creates an effective deterrent and forces opponents to consider attack assignments carefully.

  • 3

    Scry triggers combined with elf synergies enable incremental board development and can help find key spells or lands to maintain pressure.

  • 4

    Aggro decks in Commander benefit from combining early creature deployment with effects that boost tokens, such as +1/+1 counters or menace, to maximize damage output.

Notable Cards

  • Galadriel of Lothlórien

    Galadriel of Lothlórien

  • Pia Nalaar

    Pia Nalaar

  • Kratos, God of War

    Kratos, God of War

  • Loyal Apprentice

    Loyal Apprentice

Gameplay Summary

The game featured a fast-paced clash between four aggressive Commander decks, each aiming to apply early pressure and close out the game quickly.

Joel piloted a Jund-themed token deck with Resolute Survivor and Ellie Brickmaster, focusing on generating creature tokens and using menace to push damage through.

Serge played a Simic elves deck led by Galadriel of Lothlórien, leveraging elf synergies and scry triggers to build incremental value and board presence.

Another player commanded Pia Nalaar, emphasizing a token-based strategy with thopters to overwhelm opponents.

The final deck was Kratos, God of War, piloted by an aggressive player looking to deal consistent damage and limit opponents’ attack options with combat restrictions and end step damage triggers.

Early turns saw each player deploying threats and developing their boards, with Joel creating multiple attacking zombie tokens and Kratos enforcing attack limits to control incoming damage.

Key moments included token generation driving combat pressure and strategic plays around combat phases to maximize damage output.

Despite some combat restrictions, aggressive decks maintained pressure, and the game unfolded as a dynamic battle of tempo and board control, with players trying to outpace each other’s aggressive assaults.

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