Deck & Commander Strategies

Felix Five-Boots
Focuses on ninjutsu to repeatedly swap small unblockable creatures with powerful ninjas, doubling triggers to generate card advantage and incremental damage through combat. The deck aims to leverage evasive creatures and ninjutsu synergy to outvalue opponents.

Zell Dincht
A mono-red lands-matter deck that ramps aggressively to buff the commander and other creatures, aiming to deliver a large, often lethal, hit either through commander damage or burn spells supported by equipment.

Rendmaw, Creaking Nest
Utilizes creatures with multiple types to generate 2/2 bird tokens for all players, creating a chaotic and taxing board state. The deck leverages this token generation to disrupt opponents and create pressure through incremental advantage.

Plagon, Lord of the Beach
Focuses on blink effects and creatures entering the battlefield to trigger card draw and value. The deck supports an Azorius blink archetype, aiming for incremental advantage and control through repeated ETB triggers.
Gameplay Insights
- 1
Gabe’s use of ninjutsu with Yuriko was a pivotal move, enabling him to draw cards and deal damage simultaneously, putting pressure on opponents while maintaining hand size.
- 2
Joe’s strategy of continually playing creatures with multiple types to generate bird tokens created a board state that forced players to manage many small threats, influencing combat decisions.
- 3
Nick’s early deployment of Blackblade Reforged on a large commander threatened quick, high-damage attacks, forcing opponents to consider removal or blocking strategies carefully.
- 4
The interplay of incremental damage and token generation led to a game where managing board presence and resource efficiency was more critical than outright board wipes or combos.
Notable Cards
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Yuriko, the Tiger's Shadow
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Blackblade Reforged
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Triton Shorestalker
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Plagon, Lord of the Beach
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Rendmaw, Creaking Nest
Gameplay Summary
The game began with players establishing board presence by deploying their commanders and support creatures early, each setting up their unique strategies.
Senpapi Gabe, playing Felix Five-Boots, focused on maximizing ninjutsu triggers to generate card advantage and incremental damage through evasive creatures like Triton Shorestalker and Ninjutsu activations with powerful ninjas such as Yuriko, the Tiger's Shadow.
Nick, piloting Zell Dincht, aimed to ramp lands and buff his commander to a large size for a one-hit kill, supported by equipment like Blackblade Reforged.
Joe Cherries with Rendmaw, Creaking Nest, leveraged the synergy of playing creatures with multiple types to flood the board with 2/2 bird tokens for everyone, disrupting opponents and creating a chaotic board state.
Veggiewagonyee played Plagon, Lord of the Beach, building around blink effects and card draw triggered by creatures entering the battlefield, focusing on incremental advantage through repeated ETB effects. Key moments included Gabe’s use of ninjutsu to sneak in Yuriko, triggering damage and card draw for the group, and Joe’s repeated deployment of two-typed creatures to continually generate bird tokens, which became a central theme impacting the board state.
Nick’s attempt to utilize Blackblade Reforged and the ramp provided by additional land drops put pressure on opponents with a large, aggressive commander.
The game saw a tense balance between board development and incremental damage with players carefully managing resources like lands and removal options.
Ultimately, the game revolved around controlling the tempo through evasive ninjutsu attacks, effective use of equipment, and the chaotic bird token generation that forced opponents to adapt constantly.







































