Deck Strategies
Volo, Itinerant Scholar
Volo’s deck focuses on casting a variety of creature spells to trigger its ability, generating value and creating a toolbox of threats. The deck aims to leverage combos and artifact synergies to control the board and close out the game through incremental advantage and commander damage.
Scion of Halaster
Scion of Halaster functions as a spell-based combo/control deck, using instants and sorceries to generate tokens and apply pressure. The deck uses disruption and recursion to maintain control and set up a winning combo or overwhelming board presence.
Birgi, God of Storytelling // Harnfel, Horn of Bounty
Birgi’s deck is a fast-paced spell-slinging strategy that generates mana from casting instants and sorceries, aiming to chain spells efficiently for damage and board control. The deck often wins through direct damage and tempo plays supported by artifact ramp.
Raffine, Scheming Seer
Raffine’s deck operates as a control and combo deck that leverages manipulation of graveyards and hand size to generate value and disruption. It seeks to win through combos enabled by its ability to exchange cards between graveyard and hand.
Soundwave, Sonic Spy // Soundwave, Superior Captain
Soundwave’s deck uses artifact synergies and tempo plays, generating value from casting artifacts and creatures to disrupt opponents and build board presence. It aims to win through incremental advantage and commander damage, often using artifact-based combos.
Gameplay Insights
- 1
Casting Dranith Magistrate early to slow down decks reliant on casting noncreature spells from anywhere except the hand was a key disruptive play.
- 2
Using Dance of the Dead to reanimate a critical artifact creature created a valuable board presence that pressured opponents.
- 3
Flame Sweep served as a major board wipe that reset the battlefield, sparing only the most resilient commanders and artifacts, shifting momentum.
- 4
The interaction between Pyrite Spellbomb and removal spells allowed efficient creature removal while generating mana for further plays.
- 5
Players carefully managed their life totals and commander damage to avoid early elimination, bouncing commanders to hand to reset damage counters.
- 6
A well-timed sequence of counterspells and tutors protected key combo pieces and enabled a winning play, highlighting the importance of interaction in cEDH.
Notable Cards
Dance of the Dead
Phyrexian Revoker
Flame Sweep
Mox Amber
Talisman of Dominance
Demonic Tutor
Arcane Signet
Summary
The game began with players developing their mana bases and casting low-cost artifacts and creatures to set up early pressure. Key plays included the casting of Dranith Magistrate to hinder certain strategies, and Volo, Itinerant Scholar entering the battlefield to start leveraging its ability. There was notable interaction with artifact synergies, including Mox Amber and Talisman of Dominance, supporting spells and commanders. Early combat damage was exchanged, with players cautious of shenanigans and potential combos brewing. A pivotal moment occurred when a player cast Dance of the Dead to reanimate a key artifact creature, setting up a board presence that threatened opponents. Several players used disruption elements such as Phyrexian Revoker and removal spells to manage threats. A Flame Sweep board wipe was cast, clearing most creatures except for a few resilient commanders and artifacts, shifting the board state significantly. Later, one player used a combination of tutors and counterspells to protect their plan, eventually winning the game by leveraging a well-timed interaction with a counterspell chain and a fast-as-oracle combo, showcasing the importance of careful sequencing and interaction in cEDH.