The Commander School Of Rock: Fit For A King VS Movements  | Shuffle Up & Play #35 | Magic Gameplay thumbnail Blurred backdrop thumbnail
Tolarian Community College profile icon

The Commander School Of Rock: Fit For A King VS Movements | Shuffle Up & Play #35 | Magic Gameplay

Tolarian Community College


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Arcades, the Strategist

    Arcades, the Strategist

    Utilizes big defenders with high toughness to deal combat damage equal to their toughness, supported by ramp and other synergies to maximize board impact.

  • Raffine, Scheming Seer

    Raffine, Scheming Seer

    Leverages connive triggers to filter the deck and fill the graveyard with large creatures, then reanimates those creatures to apply pressure.

  • Narset, Enlightened Exile

    Narset, Enlightened Exile

    Generates tokens with prowess, casts and recasts spells from the graveyard to maintain tempo and board presence, focusing on spell synergy and token army.

  • Otharri, Suns' Glory

    Otharri, Suns' Glory

    Builds a rebel token army through combat damage and equipment synergies, aiming to overwhelm opponents with multiple attackers.

Gameplay Insights

  • 1

    Arcades’ early Sol Ring ramp allowed for aggressive deployment of high-toughness defenders to leverage his damage mechanic.

  • 2

    Raffine’s connive ability was crucial for graveyard setup and finding large creatures to reanimate, enabling recurring threats.

  • 3

    Narset’s use of prowess tokens combined with graveyard spellcasting created continuous pressure and card advantage.

  • 4

    Otharri’s synergy between rebels and equipment highlighted an effective token swarm strategy that scaled well in combat.

  • 5

    Players prioritized establishing strong mana bases early, including fetch lands and shock lands, to enable color flexibility and spellcasting.

  • 6

    Early plays such as casting Leonin Lightscribe demonstrated the importance of synergy pieces that boost token and spell-based strategies.

Notable Cards

  • Sol Ring

    Sol Ring

  • Leonin Lightscribe

    Leonin Lightscribe

  • Scalding Tarn

    Scalding Tarn

  • Command Tower

    Command Tower

  • Breeding Pool

    Breeding Pool

  • Temple of Enlightenment

    Temple of Enlightenment

Gameplay Summary

The game kicked off with each player setting up their board with their respective commanders and early mana rocks.

Arcades, the Strategist, started strong with a turn one Sol Ring and ramped quickly, aiming to leverage his ability to deal damage equal to the toughness of defenders.

Raffine, Scheming Seer focused on connive mechanics to discard large creatures and reanimate them for aggressive plays.

Narset, Enlightened Exile worked on generating token creatures with prowess bonuses, aiming to cast spells from the graveyard for additional value.

Otharri, Sun's Glory steadily built an army of rebels through combat and equipment synergies. Early turns saw players solidifying their mana bases and deploying key creatures such as Leonin Lightscribe, which synergized with Narset’s spell-casting plan.

Arcades’ deck relied on big defenders to swing effectively, while Raffine sought to fill the graveyard with impactful threats.

Narset’s prowess tokens and graveyard recursion created a persistent threat that pressured opponents, and Otharri’s rebel tokens created a swarm strategy.

The game’s key turning points revolved around board presence establishment and resource acceleration, with players preparing for mid-game combat and potential combos.

The win conditions appeared to center around overwhelming the board with either large creatures or token swarms enhanced by spells and equipment.

Watch on YouTube