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Magician Cheating Commander

Skill Check


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Jinnie Fay, Jetmir's Second

    Jinnie Fay, Jetmir's Second

    Token generation and token replacement to create wide boards of cats or dogs with haste or vigilance, aiming to overwhelm opponents with swarm tactics.

  • Jackal, Genius Geneticist

    Jackal, Genius Geneticist

    Copying creature spells with power equal to Jackal's, growing Jackal and building board presence through duplicated creatures and +1/+1 counters.

  • Cait, Cage Brawler

    Cait, Cage Brawler

    Aggressive combat with indestructible attacker that draws and discards cards on attacks, fueling discard synergies and incremental value through combat phases.

  • Eddie Brock // Venom, Lethal Protector

    Eddie Brock // Venom, Lethal Protector

    Aggressive, sacrifice-based deck leveraging Venom's ability to sacrifice creatures on attack to draw cards and play permanents, aiming for card advantage and tempo swings.

Gameplay Insights

  • 1

    Cheating was integrated as a central mechanic, with players attempting to manipulate game state subtly, and the threat of being caught creating tension and strategic caution.

  • 2

    The magician guest's sleight of hand demonstrations influenced players' perceptions and added complexity to detecting cheats, showcasing how deception can be a gameplay element.

  • 3

    Token creation and duplication synergies from Jinnie Fay and Jackal allowed for rapid board expansion, pressuring opponents early in the game.

  • 4

    Venom's aggressive sacrifice and card draw abilities enabled powerful plays that could shift momentum quickly when combined with the right creatures.

  • 5

    Players used land ramp and mana fixing carefully, including cards with entry conditions (like lands coming in tapped), balancing development with timing of key plays.

  • 6

    The penalty system for caught cheating—forcing the cheater to undo their play and granting treasure tokens to others—added a unique risk-reward aspect to each decision.

Notable Cards

  • Arcane Signet

    Arcane Signet

  • Nature's Lore

    Nature's Lore

  • Verdant Catacombs

    Verdant Catacombs

Gameplay Summary

The game featured four players commanding decks led by Eddie Brock // Venom, Lethal Protector, Jackal, Genius Geneticist, Jinnie Fay, Jetmir's Second, and Cait, Cage Brawler.

Uniquely, this game mode encouraged players to cheat in any way they could without getting caught, with penalties for being discovered.

Early turns involved standard ramp and mana development, with players deploying creatures that synergize with token creation and copying, such as Jinnie Fay's token replacement ability and Jackal's creature spell copying.

Venom's deck focused on aggressive creature sacrifice and card advantage, while Cait's deck revolved around attack-triggered draw and discard interactions.

A notable highlight was the magician guest demonstrating sleight of hand, adding an extra layer of deception to gameplay, which aligned well with the cheating theme.

The players carefully balanced cheating attempts, with some going unnoticed and others causing treasure rewards for opponents, creating a dynamic and tense atmosphere.

Throughout the game, players leveraged their commanders' abilities to build board presence and card advantage, setting up for a potential explosive finish, although the transcript ends before a final winner is declared.

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