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Mystic Remora Mukbang |S1G5| ISHAI|VIAL v PROSSH v TYMNA|KRAUM v MALCOLM|VIAL

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

    Leverages incremental growth and paired with Vial Smasher for aggressive spell slinging and damage output, aiming to control the board with interaction and finish with consistent combat damage.

  • Prossh, Skyraider of Kher

    Prossh, Skyraider of Kher

    Focuses on ramping into Prossh quickly to flood the board with tokens and use sacrifice outlets and combos to deal lethal damage.

  • Tymna the Weaver

    Tymna the Weaver

    Utilizes Tymna's card draw from combat damage alongside Kraum to maintain hand advantage and control, employing interaction and value creatures to stabilize and win through incremental advantage.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Aggressive pirate tribal deck that capitalizes on fast mana and synergy between pirates, backed by Vial Smasher to deal damage and disrupt opponents.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    Pairs with commanders like Ishai or Malcolm to maximize damage from spells, combining aggressive spellcasting with incremental damage and tempo plays.

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

    Supports Tymna in a control/value shell, drawing cards from combat damage and playing a mix of disruption and value creatures to out-resource opponents.

Gameplay Insights

  • 1

    Mystic Remora was pivotal in generating card advantage early, drawing multiple cards and keeping opponents cautious about casting spells.

  • 2

    The interaction between Force of Will and Mystical Dispute created a tense counterspell battle that influenced subsequent plays and tempo.

  • 3

    Players used strategic discard and wheel effects to refill their hands, balancing the risk of losing key cards with the need for fresh resources.

  • 4

    The choice to reveal information early, like mana and artifacts, influenced how opponents approached their plays, adjusting aggression and interaction accordingly.

  • 5

    Fast mana sources like Lotus Petal and Soul Ring enabled players to cast impactful spells earlier than usual, accelerating the game's pace.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Force of Will

    Force of Will

  • Mystical Dispute

    Mystical Dispute

  • Lotus Petal

    Lotus Petal

  • Cavern of Souls

    Cavern of Souls

  • Polluted Delta

    Polluted Delta

  • Wheel of Fortune

    Wheel of Fortune

  • Imperial Recruiter

    Imperial Recruiter

Summary

The game began with all players keeping solid hands and developing their boards cautiously. Early plays included land drops, mana acceleration, and the casting of Mystic Remora, which provided crucial card draw and kept opponents in check. Kyle on Ishai/Vial Smasher and John on Tymna/Kraum took advantage of card draw engines and interaction spells to maintain pressure and board presence. Seth on Prossh Turbo focused on ramping and assembling his combo pieces, while Sean on Malcolm/Vial aimed to leverage pirate synergies and aggressive tempo. Throughout the midgame, players engaged in subtle interactions, including counterspells like Force of Will and Mystic Dispute, and strategic discards and wheels to refill hands and disrupt opponents. Key moments involved intense counterspell battles and value plays off wheels and tutors, with players carefully navigating the balance between aggression and defense.

Description

This well-fed fish is clappin’ them thicc, scaley cheeks for your viewing pleasure.

This is Season One, Game Five of Things In The Ice!

Kyle on Ishai/Vial Smasher: www.moxfield.com/decks/bCfl4jt7oE-nQBuBZw1dMA Seth on Prossh: www.moxfield.com/decks/4aSqm6gXQ0eNUJwntNF2Xw John on Tymna/Kraum: www.moxfield.com/decks/hFdyCAo7MEKmuE3g4gToXA Shaun on Malcolm/Vial: www.moxfield.com/decks/UsBT1sgNXk2eqcEn_eoF5Q

Standings going into Game 5: Seth - 14 points John - 12 points Kyle - 11 points Shaun - 11 points Jeremy - 9 points

Points System: 5 - Win 3 - 2nd Place 2 - 3rd Place 1 - 4th Place 1 - First Blood (First Combat Damage of the Game) 1 - Win on Turn 1 or Turn 2 1 - Stack of 5+ Resolves in Your Favor 2 - Bye (Player Didn’t Play)

Music by High Fashion Wigs

#cedh #edh #mtg