A cEDH STANDOFF! NICK FURY v ZIRDA v MALCOLM\VIAL v TYMNA|DARGO thumbnail Blurred backdrop thumbnail

A cEDH STANDOFF! NICK FURY v ZIRDA v MALCOLM\VIAL v TYMNA|DARGO

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Things in the Ice 119 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Nick Fury, Agent of S.H.I.E.L.D.

    Nick Fury, Agent of S.H.I.E.L.D.

    Aggressive, fast mana acceleration with artifact ramp and disruptive Guardianship to protect key pieces, aiming to curve out quickly and control the board early.

  • Zirda, the Dawnwaker

    Zirda, the Dawnwaker

    Artifact synergy focused on generating tokens and sacrificing them for value, combined with taxing effects like Writic Study to hinder opponents’ spellcasting.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator / Vial Smasher the Fierce

    Fast combo-oriented deck leveraging mana rocks and tutors to assemble powerful artifact and spell combos, applying pressure through damage and disruption.

  • Dargo, the Shipwrecker Tymna the Weaver

    Dargo, the Shipwrecker / Tymna the Weaver

    Midrange value deck focusing on life gain, card draw through combat damage, and selective disruption using tutors and efficient creatures to control the game.

Gameplay Insights

  • 1

    The early use of Writic Study by Zirda to tax opponents' spells created a challenging environment for non-artifact decks to develop, significantly slowing down their tempo.

  • 2

    Dargo’s timely use of Demonic Tutor to fetch disruption that restricts non-artifact plays effectively hindered Malcolm and Vial Smasher’s combo potential.

  • 3

    The negotiation around using removal on Spectral Sailor to avoid paying additional costs demonstrated careful resource management and diplomacy between players.

  • 4

    Nick Fury’s cautious initial play with Guardianship and artifact ramp ensured protection against early disruption, allowing the deck to maintain a strong board presence.

  • 5

    Tymna’s combat phase attacks combined with sacrifice synergies allowed for incremental card advantage, maintaining pressure while replenishing resources.

Notable Cards

  • Chrome Mox

    Chrome Mox

  • Grim Monolith

    Grim Monolith

  • Enlightened Tutor

    Enlightened Tutor

  • Demonic Tutor

    Demonic Tutor

  • Jennifer Walters // The Sensational She-Hulk

    Jennifer Walters // The Sensational She-Hulk

  • Force of Will

    Force of Will

  • Mental Misstep

    Mental Misstep

  • Mox Opal

    Mox Opal

  • Spectral Sailor

    Spectral Sailor

Gameplay Summary

The game began with a fast-paced setup from Nick Fury, who played a signed Plateau, a Chrome Mox, and set up a Guardianship early, emphasizing a quick and safe mana acceleration strategy.

Meanwhile, Zirda utilized mana rocks like Lotus Pedal and Marionette Apprentice to generate artifacts and tokens, aiming for a sacrifice and draw synergy.

Malcolm and Vial Smasher established a solid early board presence with mana acceleration via Chaos Emerald and Mox Opal, while casting key tutors such as Enlightened Tutor to set up critical draws and combos.

Dargo and Tymna focused on life gain and card advantage, playing lands like Verdant Catacombs and casting impactful creatures like Jennifer Walters to maintain board presence and pressure opponents.

Key turning points included the casting of Writic Study by Zirda, which taxed opponents' spells, and the strategic use of Demonic Tutor by Dargo to fetch disruptive artifacts that hindered non-artifact casting, significantly impacting the flow of the game.

The group also saw interaction around counterspells like Force of Will and Mental Misstep, enforcing a control element that slowed down some players’ strategies.

The tension rose when players negotiated around spell targeting, such as deciding to blast Spectral Sailor to avoid paying extra costs, illustrating high-level diplomacy and resource management.

By mid-game, the players were engaging in combat, with Tymna attacking and using sacrifice synergies to draw cards and maintain momentum.

The game was a delicate balance of aggressive mana ramp, disruptive control elements, and tactical combat, with each player trying to leverage their deck's unique advantages to gain the upper hand.

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