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Can Storm Weather the cEDH Gauntlet? STORM v KINNAN v ROG|SILAS v MALCOLM|VIAL

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Storm, Force of Nature

    Storm, Force of Nature

    Build storm count through casting multiple spells and dealing combat damage, then use commander’s ability to apply storm effects to spells, generating a cascade of extra turns, spell draws, and combat phases to win.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp mana aggressively with creatures and artifacts, then use the extra mana to cast big spells and generate value, aiming to overwhelm opponents with powerful creatures and explosive turns.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Apply early pressure with aggressive creatures and leverage combat damage synergies while disrupting opponents’ plans to maintain tempo and close out the game quickly.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Utilize artifact synergies and removal to control the board, creating value through recursion and disruption to outlast opponents and build a dominant board state.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Leverage damage on opponents during your turn to draw extra cards and maintain pressure, supporting aggressive combat and card advantage.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    Deal incremental damage to opponents with every spell cast, accelerating the clock and punishing opponents’ responses while enabling aggressive plays.

Gameplay Insights

  • 1

    Using Ragavan to generate early mana acceleration and card advantage was key for Storm’s setup.

  • 2

    Mental Misstep effectively disrupted Storm’s key spells, slowing down the storm count build-up.

  • 3

    Casting Manglehorn targeted artifact ramp from opponents, hindering their mana production.

  • 4

    Players aggressively used combat damage triggers from commanders like Malcolm and Vial Smasher to generate card draw and incremental damage.

  • 5

    The timing of casting spells with storm triggers required careful mana management and sequencing to maximize storm count and effects.

  • 6

    Board wipes and removal spells were held in reserve to prevent the explosive storm combo from resolving.

  • 7

    Artifact mana sources such as Mana Vault and Mox Amber were crucial for accelerating large storm turns.

Notable Cards

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Mystic Remora

    Mystic Remora

  • Mana Vault

    Mana Vault

  • Mox Amber

    Mox Amber

  • Grinding Station

    Grinding Station

  • Manglehorn

    Manglehorn

  • Mental Misstep

    Mental Misstep

  • Ancient Tomb

    Ancient Tomb

  • Treasure Vault

    Treasure Vault

Summary

The game begins with aggressive early plays centered around mana acceleration and board presence. Kinnan, Bonder Prodigy quickly establishes ramp with mana rocks and creatures, while Storm, Force of Nature sets up for its signature combo-driven strategy by generating storm counts through spells and combat damage. Rograkh, Son of Rohgahh applies pressure with aggressive creatures and disruption, and Silas Renn develops a threatening board state with artifact synergies. Malcolm and Vial Smasher provide additional tempo and damage output, utilizing their combat damage triggers to chip away at opponents. As the game progresses, the players jockey for board control and mana advantage. Storm leverages cards like Mystic Remora and Ragavan to gain card advantage and accelerate its storm count, preparing to unleash a potentially game-ending chain of spells. Meanwhile, Kinnan capitalizes on mana ramp and spells like Mana Vault to set up explosive turns. Notable disruptions include mental missteps and targeted removal, which momentarily slow down Storm's progression. The key turning point comes when Storm successfully casts multiple spells in a turn, amplifying its storm count and threatening to clinch the game through its commander’s unique ability to grant additional storm effects on spells. However, opponents maintain pressure with creatures and artifact removal, aiming to prevent Storm from completing its combo. The game features intense interaction revolving around mana management, combat damage triggers, and storm count maximization, with players balancing aggression and disruption in pursuit of victory.

Description

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Seth on Storm: www.moxfield.com/decks/AwYocp_VsUCYyDYtxK62Ww

Jeremy on Kinnan: www.moxfield.com/decks/FDspP_q2Ok6tI1ZE46Xgbg

Steve on Rog/Si: www.moxfield.com/decks/YJARNstI0EukcLlJcRWSrw

Shaun on Malcom/Vial: www.moxfield.com/decks/g9Dfl1sJsEOZItA_U-XLLA

#edh #cedh #mtg