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Necropotence v One Ring: who needs life? [S2G2] TIVIT v NAJEELA v ROG/SI v KRARKASHIMA

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    A fast, aggressive warrior tribal deck that uses card draw engines like Ristic Study to maintain pressure and find combo pieces, aiming to win through combat damage and infinite attack combos.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    A red-based wheel and artifact mana deck that leverages fast mana sources and wheel effects to generate card advantage and maintain board presence, aiming for tempo and combo disruption.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    A combo-oriented artifact deck that uses recursion and interaction to control the board and create infinite combos or value engines.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    A blue-black control shell focused on draining life and using disruptive creatures like Drath Magistrate to slow opponents, while building up card advantage and board control.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless and Sakashima of a Thousand Faces

    A storm-based combo deck that uses fast mana, card draw, and protection effects to assemble storm pieces quickly and execute infinite combos.

Gameplay Insights

  • 1

    Players leveraged Ristic Study's optional card draw triggers to gain incremental advantage but often chose not to pay to avoid overextension.

  • 2

    The casting of Wheel of Fortune significantly reshaped players' hands, enabling new lines of play and discarding redundant cards like Demonic Tutor.

  • 3

    Seth’s timely use of The One Ring granted him protection from everything, creating a strong defensive posture and card draw engine that complicated opponents’ removal plans.

  • 4

    Chain of Vapor was used effectively to bounce problematic permanents like Drath Magistrate, disrupting control elements on the board.

  • 5

    Deadly Relic was employed to exile key creatures like Gilded Drake, limiting opponents' ability to steal or reuse important threats.

  • 6

    Players prioritized eliminating Jeremy’s Najeela deck first, recognizing its combo potential and aggressive threat level.

  • 7

    The game featured a tense balance of life totals with multiple players losing incremental life from fetch lands, life-draining effects, and spells, highlighting the importance of resource management.

  • 8

    Interaction was heavily prioritized, with many players holding mana open for counterspells or removal in response to key threats.

Notable Cards

  • The One Ring

    The One Ring

  • Necropotence

    Necropotence

  • Chain of Vapor

    Chain of Vapor

  • Wheel of Fortune

    Wheel of Fortune

  • Orcish Bowmasters

    Orcish Bowmasters

  • Gilded Drake

    Gilded Drake

Summary

The game featured five players piloting a variety of competitive Commander decks, each with unique life-draining and card-draw engines. Early turns saw players jockeying for position with fast mana and card advantage spells, notably the Ristic Study triggers and wheels of fortune that reshaped hands. One of the key moments was when Seth cast The One Ring, gaining protection from everything and setting up a powerful defensive and card advantage engine. Meanwhile, John on Tivit tried to establish board presence with Drath Magistrate and Soul Ring but faced pressure from aggressive combos and disruption. Jeremy on Najeela leveraged fast card draw and aggressive attacks, while Sean on Rograkh utilized wheel effects and artifact mana to gain tempo. Seth’s deck, based on a storm shell with Sakashima, aimed to find critical storm pieces and combo lines, using card draw and protection effects to survive. The game’s tension peaked when players used interaction such as Chain of Vapor and Deadly Relic to respond to threats. Overall, the match revolved around generating card advantage, protecting key combo pieces, and managing life totals carefully, with The One Ring and Necropotence engines providing crucial late-game staying power.

Description

Welcome to the DEATH-DEFYING second game of Things in the Ice, Season 2! Which life-draining, card-draw engine will provide the edge needed to secure the win? Only one way to find out!

John on Tivit: www.moxfield.com/decks/pK6GQ7k3L0W8M6f0etjAyg Jeremy on Najeela: www.moxfield.com/decks/_eVcemdQuU2NzeMA-mNyog Shaun on Rog/Si Seth on Krark/Sakashima: www.moxfield.com/decks/oM8rsosVekq72QdXIyP2yg

Standings going into Game 2: 1st: Jeremy - 3 Points (breaks tie with more wins)
2nd: Kyle - 3 Points
3rd: Shaun - 0 Points
3rd: John - 0 Points
3rd: Seth - 0 Points

Here’s our new point system for this season: 1 - Win 1 - KO an Opponent 1 - First Blood (First Combat Damage of the Game) 1 - Win on Turn 1 or Turn 2 1 - Stack of 5+ Resolves in Your Favor 1 - First to 2 Stax Pieces

Music By High Fashion Wigs highfashionwigs.bandcamp.com/album/how-we-left-it open.spotify.com/artist/745sZN4iVncSmKcyzY1yxf

#edh #cedh #mtg