Have you ever seen this many win attempts? [S1G10] BLUE FARM v MALCOM|VIAL v CORMELA v FIRST SLIVER thumbnail Blurred backdrop thumbnail
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Have you ever seen this many win attempts? [S1G10] BLUE FARM v MALCOM|VIAL v CORMELA v FIRST SLIVER

Things in the Ice


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver & Kraum, Ludevic's Opus

    Leverages early creatures and card draw from combat damage to gain incremental advantage, combining disruption and incremental value to outlast opponents.

  • The First Sliver

    The First Sliver

    Uses synergistic slivers to build board presence and gain card advantage, aiming to overwhelm through continuous pressure and incremental value.

  • Cormela, Glamour Thief

    Cormela, Glamour Thief

    Focuses on fast mana and tutoring to assemble combos or powerful creatures quickly, applying pressure with disruption and efficient threats.

  • Vial Smasher the Fierce Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce

    Relies on explosive mana acceleration and direct damage to disrupt opponents and close out games quickly with efficient spells and combat damage triggers.

Gameplay Insights

  • 1

    Early use of Chrome Mox and Jeweled Lotus facilitated explosive starts but were heavily policed by counterspells and discard, highlighting the importance of interaction in fast EDH games.

  • 2

    Players prioritized maintaining card advantage through enchantments like Mystic Remora and Rhystic Study while balancing mana expenditure carefully due to aggressive early plays.

  • 3

    Tutors such as Grim Tutor and Mystical Tutor were key to assembling win conditions, but mental missteps and timely counterspells repeatedly disrupted these plans.

  • 4

    Multiple players had potential win attempts simultaneously, creating a highly interactive and dynamic board state where timing and sequencing of spells were critical.

  • 5

    Life totals were often sacrificed to enable crucial plays, especially in decks relying on Tymna triggers or fast mana, showing a willingness to take risks for tempo and card advantage.

Notable Cards

  • Chrome Mox

    Chrome Mox

  • Tymna the Weaver

    Tymna the Weaver

  • Jeweled Lotus

    Jeweled Lotus

  • Pact of Negation

    Pact of Negation

  • Mystic Remora

    Mystic Remora

  • Rhystic Study

    Rhystic Study

  • Mental Misstep

    Mental Misstep

  • Demonic Consultation

    Demonic Consultation

  • Grim Tutor

    Grim Tutor

  • Spider Spawning

    Spider Spawning

  • Serra Ascendant

    Serra Ascendant

Gameplay Summary

The game unfolded as a high-powered multiplayer duel featuring aggressive early plays and multiple layers of interaction.

John, piloting a Tymna/Kraum deck, attempted a fast start with a turn one Chrome Mox into turn two Tymna, aiming for rapid card draw and pressure.

Kyle on The First Sliver sought to leverage incremental card advantage and board presence to overwhelm opponents.

Jeremy's Cormela, Glamour Thief deck focused on fast mana and tutors to quickly assemble a threatening board state, while Shaun's Malcolm/Vial Smasher deck aimed for explosive mana acceleration and efficient removal to control the pace. Early turns were marked by heavy interaction, including counterspells like Pact of Negation and discard spells such as Mental Misstep disrupting key plays.

Mystic Remora and Rhystic Study generated card advantage, while players used tutors including Grim Tutor and Mystical Tutor to find pivotal combo pieces like Demonic Consultation.

Despite the aggressive openings, the game became a tense dance of resource management and interaction, with multiple players setting up for win attempts but repeatedly checked by others' responses.

Ultimately, the game showcased a dynamic back-and-forth with numerous win attempts from different players, highlighting the complexity and tight decision-making typical of competitive EDH environments.

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