Battling With Four of the MOST POWERFUL Commanders in Marvel | Hulk v Ares v Squirrel Girl v Sentry thumbnail Blurred backdrop thumbnail

Battling With Four of the MOST POWERFUL Commanders in Marvel | Hulk v Ares v Squirrel Girl v Sentry

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Guild Pack 91 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Bruce Banner // The Incredible Hulk

    Bruce Banner // The Incredible Hulk

    Start as a low-cost card draw engine and transform into The Incredible Hulk, a huge trample and reach creature with enrage that grows stronger when damaged and grants extra combat phases, aiming to smash opponents with overwhelming combat damage.

  • The Unbeatable Squirrel Girl

    The Unbeatable Squirrel Girl

    Generate vast numbers of 1/1 squirrel tokens through enter and attack triggers, then overwhelm opponents with a large token army capable of overrun effects and board dominance.

  • The Sentry, Golden Guardian

    The Sentry, Golden Guardian

    Deploy a flying, vigilance, and indestructible 5/5 along with a similar indestructible token to press constant aerial pressure, aiming to wear down opponents through resilience and steady damage.

  • Ares, God of War

    Ares, God of War

    Engage in aggressive combat every turn, utilizing the ability to return creatures to hand when they die to maintain pressure and tempo, focusing on simple, relentless attacks.

Gameplay Insights

  • 1

    The Unbeatable Squirrel Girl's ability to create exponentially growing squirrel tokens quickly overwhelmed the board and forced opponents to deal with a massive swarm early.

  • 2

    The Incredible Hulk's transformation mechanic provided a turning point, granting an additional combat phase and the potential for rapid board domination if left unchecked.

  • 3

    Ares' straightforward combat approach kept consistent pressure but lacked complexity, relying on the return-to-hand ability to recycle threats and maintain tempo.

  • 4

    The Sentry's indestructible flying presence created a persistent threat that was difficult for others to remove, adding defensive stability while applying offensive pressure.

  • 5

    Early plays like Cultivate and Elvish Mystic helped ramp mana, enabling faster deployment of powerful threats and commanders.

  • 6

    The presence of equipment such as Sword of the Squeak enhanced token effectiveness, increasing offensive potential for the squirrel swarm.

  • 7

    Players used strategic scrying and mana fixing (e.g., Misty Rainforest, Yavimaya Coast) to optimize draws and enable smoother casting sequences.

  • 8

    Despite the aggressive board states, players showed awareness of timing and priority, such as attacking decisions and rule enforcement that affected combat outcomes.

Notable Cards

  • The Incredible Hulk // The Incredible Hulk

    The Incredible Hulk // The Incredible Hulk

  • The Unbeatable Squirrel Girl

    The Unbeatable Squirrel Girl

  • Ares, God of War

    Ares, God of War

  • The Sentry, Golden Guardian

    The Sentry, Golden Guardian

  • Sword of the Squeak

    Sword of the Squeak

  • Greedy Freebooter

    Greedy Freebooter

  • Elvish Mystic

    Elvish Mystic

  • Cultivate

    Cultivate

  • Charming Prince

    Charming Prince

  • Talisman of Impulse

    Talisman of Impulse

  • Jet Medallion

    Jet Medallion

  • Enduring Vitality

    Enduring Vitality

  • Steam Vents

    Steam Vents

  • Blood Crypt

    Blood Crypt

Gameplay Summary

The game featured four powerful Marvel-themed commanders, each with distinct playstyles that shaped the pace and dynamics of the match.

The Unbeatable Squirrel Girl quickly established a massive board presence by generating a swarm of squirrel tokens, leveraging her ability to exponentially increase token count each turn.

Meanwhile, Bruce Banner started cautiously as a scientist but aimed to transform into The Incredible Hulk, a formidable creature that grows stronger with damage and grants additional combat phases, promising a devastating offensive potential.

Ares, God of War, focused on aggressive combat by attacking each turn and returning creatures to hand upon death, emphasizing straightforward battlefield control.

The Sentry, Golden Guardian brought a strong flying and indestructible presence, creating a powerful defensive and offensive threat alongside a companion indestructible token, aiming to pressure opponents steadily.

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