The Battle for Lands Featuring @FarNorthMtG @UntapUpkeepOpe [cEDH GAMEPLAY] thumbnail Blurred backdrop thumbnail
Things in the Ice profile icon

The Battle for Lands Featuring @FarNorthMtG @UntapUpkeepOpe [cEDH GAMEPLAY]

Things in the Ice


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Dr. Eggman

    Dr. Eggman

    Utilizes flying body with card draw and forces opponents to discard or allow deploying powerful constructs or vehicles, aiming to control the board and generate incremental advantage.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator / Vial Smasher the Fierce

    Aggressive artifact-based deck combining early mana acceleration and direct damage to quickly reduce opponents' life totals while maintaining pressure through spells and creatures.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    Five-color Food Chain combo deck that uses ramp creatures and mana fixing to fuel complex infinite mana combos and eventually win through large creature or combo finishes.

  • Vivi Ornitier

    Vivi Ornitier

    Storm-based deck focusing on casting multiple spells in a turn to build storm count and finish with a large storm spell or sequence to win the game.

Gameplay Insights

  • 1

    Dr. Eggman's ability to force opponents to either discard or allow powerful constructs onto the battlefield created tension and card advantage that shaped the midgame.

  • 2

    Early mana acceleration with Mox Diamond, Lotus Pedal, and Talisman of Indulgence allowed for explosive early plays and faster deployment of key threats.

  • 3

    Malcolm and Vial Smasher's aggressive early trades put pressure on opponents, forcing them to adjust their strategies quickly.

  • 4

    Terra's ramp and mana fixing facilitated playing high-impact creatures like Noble Hierarch and setting up combo pieces such as Destiny Spinner despite some suboptimal draws.

  • 5

    Vivi Ornitier's storm plan was hinted by early plays but was kept in check by board interactions and pressure from other decks.

  • 6

    The group dynamic involved numerous small skirmishes and tactical decisions around combat and blocking, indicating a highly interactive and competitive game pace.

Notable Cards

  • Dr. Eggman

    Dr. Eggman

  • Carpet of Flowers

    Carpet of Flowers

  • Mox Diamond

    Mox Diamond

  • Talisman of Indulgence

    Talisman of Indulgence

  • Oracle

    Oracle

  • Noble Hierarch

    Noble Hierarch

  • Destiny Spinner

    Destiny Spinner

Gameplay Summary

The game started with players quickly establishing mana bases and deploying early ramp and utility creatures.

Dr. Eggman leveraged his unique flying 3/6 body that draws cards and forces opponents to make difficult discard or board placement decisions, steadily gaining card advantage and board presence.

Malcolm and Vial Smasher's aggressive start with cheap artifacts and burn spells aimed to put pressure on opponents early.

Terra’s Food Chain five-color deck focused on ramp and setting up complex combos, including deploying Noble Hierarch and Destiny Spinner to accelerate mana and control.

Vivi Ornitier’s storm-centric deck sought to build up spells and storm count for a big finish, while the group dynamics involved frequent interactions and attempts to disrupt each other's combos.

Watch on YouTube