Deck & Commander Strategies

Toph, the First Metalbender
A combat-focused deck leveraging indestructible creatures and equipment to control the battlefield and steadily apply damage while maintaining resilience.

Iroh, Grand Lotus
A spell-slinging and graveyard recursion deck that casts lessons and instants/sorceries from the graveyard for free, focusing on ramp, card draw, and value generation.

Fire Lord Azula
A red-blue deck centered around copying spells and controlling the board with powerful board wipes and combat tricks, enabling tempo swings and aggressive attacks.

Fire Lord Zuko
A burn and token synergy deck that generates vast amounts of red mana and tokens through creatures like Ozai and triggers from Fire Nation Turret, aiming to overwhelm opponents with damage and board presence.
Gameplay Insights
- 1
Using Gifts Ungiven twice in the same turn to retrieve a board wipe and key combat tricks was a major tempo swing for Fire Lord Azula's controller.
- 2
Iroh, Grand Lotus's ability to cast lessons and instants/sorceries from the graveyard for free allowed a rapid succession of powerful spells, accelerating card draw and ramp beyond expectations.
- 3
Fire Lord Zuko's synergy with Ozai and Fire Nation Turret enabled the generation of large amounts of red mana and tokens, which was capitalized on to deliver heavy combat damage and maintain board presence.
- 4
Toph's use of equipment and indestructible creatures provided a solid defensive backbone while still dealing incremental damage in combat.
- 5
The combination of cascade spells and ramp allowed for explosive turns, such as casting Grand Crescendo from exile, adding significant board impact and resource advantage.
Notable Cards
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Blasphemous Act
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Gifts Ungiven
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Iroh, Grand Lotus
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Fire Lord Azula
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Fire Lord Zuko
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Rabble Rousing
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Fire Nation Turret
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Nature's Lore
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Cascading Cataracts
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Secrets of the Dead
Gameplay Summary
The game began with all four players establishing their mana bases and early boards, including various land drops and casting key early creatures like Hard-Headed Teacher and Iconoclast.
Early skirmishes included small combat phases where players chipped away at each other's life totals and developed board presence with tokens and value creatures.
A pivotal moment occurred when Fire Lord Azula's controller used Gifts Ungiven twice, pulling out a powerful board wipe and combat tricks, which led to a significant board reset with Blasphemous Act, leveling the battlefield.
Shortly after, Iroh, Grand Lotus took over the midgame by casting multiple lessons from the graveyard for free, leveraging powerful draw and ramp spells to gain card advantage and ramp quickly. Later, Fire Lord Zuko and Ozai the Phoenix King synergized to generate massive red mana and tokens, with rabble rousing adding a swarm of Citizens to the board.
Zuko's synergy with Fire Nation Turret and other burn spells allowed for explosive combat phases dealing heavy damage to multiple opponents.
Meanwhile, Toph, the First Metalbender focused on controlling the board with indestructible creatures and metalbending-themed equipment, applying pressure through combat damage.
The game showcased dynamic interactions between aggressive combat strategies and combo-driven spell recursion, with each player attempting to balance board control and resource accumulation to push towards victory.


















