Fire Lord Azula VS Toph, the First Metalbender VS Iroh, Grand Lotus VS Mog, Moogle Warrior Gameplay thumbnail Blurred backdrop thumbnail

Fire Lord Azula VS Toph, the First Metalbender VS Iroh, Grand Lotus VS Mog, Moogle Warrior Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Utilizes land manipulation and Earthbending abilities to control the battlefield and generate card advantage, leveraging equipment like Lightning Greaves for protection and combat efficiency.

  • Mog, Moogle Warrior

    Mog, Moogle Warrior

    Focuses on creating multiple tokens and capitalizing on discard and draw triggers to build a board presence and gain incremental life, using token doublers and anthem effects to amplify attacks.

  • Iroh, Grand Lotus

    Iroh, Grand Lotus

    Leverages elemental synergies and treasure token generation to fuel spellcasting and card draw, using graveyard recursion and spells that benefit from casting multiple spells per turn.

  • Fire Lord Azula

    Fire Lord Azula

    Aggressive combat deck that uses creatures with combat triggers and spell copying for damage and card advantage, combined with spells that pump creatures and generate value from attacking.

Gameplay Insights

  • 1

    Responding to a board wipe with indestructible counters on token generators like Mondra preserved critical board presence.

  • 2

    Copying spells such as Shadow Rift and Soul's Fire maximized damage output and card draws during combat phases.

  • 3

    Using Mog's discard triggers to generate tokens and pump existing creatures created sustained pressure on opponents.

  • 4

    Desmond's initial misplay with Earthbending Lightning Greaves was corrected to maximize land utility and board advantage.

  • 5

    Josh's use of elemental teachings and treasure tokens allowed for efficient spellcasting and card draw, maintaining tempo.

  • 6

    Strategic combat decisions included targeting players with multiple attackers to trigger commander abilities and generate mana or card advantage.

Notable Cards

  • Lightning Greaves

    Lightning Greaves

  • Blasphemous Act

    Blasphemous Act

  • Seething Song

    Seething Song

  • Soul's Fire

    Soul's Fire

  • Abstergo Entertainment

    Abstergo Entertainment

Gameplay Summary

The game began with players establishing their mana bases and early board states, with Desmond leveraging Toph, the First Metalbender's Earthbending ability to manipulate lands and generate card advantage.

Chris, piloting Mog, Moogle Warrior, focused on creating tokens and generating incremental value through discard and draw triggers, while Josh with Iroh, Grand Lotus utilized spells and treasure tokens to fuel his elemental synergy and card draw engine.

Kuzno's Fire Lord Azula deck aggressively attacked with creatures like Zula, utilizing combat triggers and spell copying to maximize damage and card advantage. A key turning point occurred when Kuzno cast a board wipe, Blasphemous Act, but Chris responded by activating Mondra, protecting his tokens with indestructible counters.

This interaction significantly shifted the board presence.

Desmond then capitalized on artifact synergies and equipment like Lightning Greaves to protect and enhance his creatures.

Josh employed graveyard recursion and milling tactics to maintain pressure and card flow.

The game featured multiple combat phases with strategic attacks and blocks, leveraging pump spells, token doublers, and haste effects to maximize damage output.

Ultimately, the game revolved around managing resources, protecting key creatures, and timing board wipes and combat phases for decisive strikes.

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