Fire Lord Azula VS Iroh, Grand Lotus VS Fire Lord Zuko VS Toph, the First Metalbender CMDR gameplay thumbnail Blurred backdrop thumbnail

Fire Lord Azula VS Iroh, Grand Lotus VS Fire Lord Zuko VS Toph, the First Metalbender CMDR gameplay

MTG Muddstah profile icon
MTG Muddstah 1077 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Utilizes landfall and +1/+1 counter synergies, focusing on ramping and enhancing creatures with counters to control the board and output consistent combat damage.

  • Iroh, Grand Lotus

    Iroh, Grand Lotus

    Leverages flashback mechanics and card draw to generate massive value, enabling storm-style combos and control through repeated spell casting and mana untapping.

  • Fire Lord Azula

    Fire Lord Azula

    Builds a token army and uses combat tricks combined with treasure generation to overwhelm opponents through multiple damage phases and resource accumulation.

  • Fire Lord Zuko

    Fire Lord Zuko

    Aggressively enhances creatures with equipment and counters, using fast mana and firebending triggers to maintain pressure and deal consistent combat damage.

Gameplay Insights

  • 1

    Zach's use of Iroh, Grand Lotus to flashback spells from the graveyard allowed him to maintain card advantage and fuel his storm strategy effectively.

  • 2

    Ben's aggressive use of Fire Lord Ozai to pump his team and remove threats early put early pressure on the table but was eventually overwhelmed by token and storm combos.

  • 3

    Andy capitalized on token generators and combat tricks like Great Train Heist to deal lethal damage and generate treasures, exemplifying midrange synergy with burn elements.

  • 4

    Max's synergy between Toph, the First Metalbender and artifact/enchantment counters was strong but ultimately vulnerable to the explosive storm finish from Zach.

  • 5

    Key counterspells such as Offer You Can't Refuse disrupted Ben's biggest spells, slowing down his momentum and allowing Zach to stabilize and execute his game plan.

  • 6

    The repeated use of Turnabout to untap lands was crucial for Zach to generate the mana needed to cast multiple spells in a single turn and storm off for the win.

Notable Cards

  • Iroh, Grand Lotus

    Iroh, Grand Lotus

  • Fire Lord Ozai

    Fire Lord Ozai

  • Great Train Heist

    Great Train Heist

  • Secrets of the Dead

    Secrets of the Dead

  • Turnabout

    Turnabout

  • Seismic Sense

    Seismic Sense

  • Lightning Greaves

    Lightning Greaves

  • Accumulate Wisdom

    Accumulate Wisdom

Gameplay Summary

The game began with all four players ramping and setting up their mana bases and early board presence.

Ben (Fire Lord Zuko) established a strong aggressive stance by casting Fire Lord Ozai and enhancing his team with equipment like Lightning Greaves and Boros Signet, generating considerable firebending-themed combat damage.

Andy (Fire Lord Azula) leveraged token generators like Ancestor's Aid and Fairy Mastermind to build a board presence and used combat tricks such as Great Train Heist to deal significant damage and create treasure tokens, eventually eliminating Ben.

Max (Toph, the First Metalbender) focused on synergy between his creatures and lands, utilizing the Market Back Walker and Tooff, the First Metalbender to generate +1/+1 counters and Earthbending triggers, but eventually succumbed to a lethal alpha strike from Zach (Iroh, Grand Lotus). Zach's deck revolved around flashback spells and card draw, maximizing value with Iroh, Grand Lotus.

He played a control and storm combo style, using spells like Introduction to Prophecy, Seismic Sense, and Accumulate Wisdom to refill his hand and fuel powerful storm plays.

Key moments included countering Ben's big Grand Crescendo with Offer You Can't Refuse and repeatedly untapping lands with Turnabout to build his mana and storm count.

The game concluded when Zach stormed off with a massive attack boosted by Balmore's trample effect and other pump effects, decisively ending the game with a lethal swing against Max.

Watch on YouTube