Deck Strategies
Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce
Utilize fast mana to deploy Malcolm and Vial Smasher quickly, then use Opposition Agent to disrupt opponents’ tutoring and steal their spells, enabling aggressive combo wins by leveraging opponents’ resources.
Krark, the Thumbless & Sakashima of a Thousand Faces
Assemble artifact and red-based combos with interaction and recursion to generate overwhelming value and combo off, often relying on tutors to find key pieces.
Tymna the Weaver & Kodama of the East Tree
Combine Tymna's card draw and Kodama's combo potential to drain life from opponents while assembling combos that generate infinite mana or damage to close out the game.
The First Sliver
Leverage the tribal synergy of Slivers to overwhelm opponents with powerful, interconnected creatures that provide buffs and utility, aiming to dominate the board state.
Nadu
Generate incremental advantage through creature activations and mana acceleration, using creatures like Seeker of Skybreak and synergistic artifacts to assemble combo lines and gain dominance.
Gameplay Insights
- 1
Playing Opposition Agent on turn one to steal tutors or other key spells can decisively disrupt opponents' plans and accelerate your own win condition.
- 2
Protecting key combo pieces like Grand Abolisher is essential to prevent disruption and maintain the ability to execute your win condition.
- 3
Using fast mana artifacts like Jeweled Lotus and Mana Crypt enables extremely fast combo deployment, sometimes winning as early as turn two.
- 4
Careful timing of interaction spells such as Silence and counterspells can be critical, especially when an opponent can cast spells from exile as if they were your own.
- 5
Creature theft with cards like Gilded Drake can swing the momentum by denying opponents their essential combo pieces or utility creatures.
- 6
Repeated activation of creature abilities combined with equipment like Umbral Mantle creates resilient and repeatable value engines that are difficult to stop.
Notable Cards
Opposition Agent
Grand Abolisher
Jeweled Lotus
Mana Crypt
Worldly Tutor
Seeker of Skybreak
Gilded Drake
Umbral Mantle
Demonic Consultation
Kodama of the East Tree
Summary
The game began with players setting up their fast mana and key pieces, with Sean deploying Malcolm and Vial Smasher alongside Opposition Agent early to disrupt opponents' tutoring and gain card advantage. A pivotal moment occurred when Sean used Opposition Agent to steal a Worldly Tutor, grabbing a Grand Abolisher to protect his plays, which forced other players to scramble for answers. Despite some disruption attempts, Sean leveraged his fast mana (including Jeweled Lotus and Mana Crypt) to deploy his combo quickly, ultimately winning on turn two with a powerful combination of cards. The interaction around Opposition Agent was crucial, as it not only hindered opponents' tutoring but also enabled Sean to access their combos and win conditions first. In the second game, players switched to different commanders and strategies. Nadu was introduced with a focus on generating incremental value through creatures and mana production. The game progressed with players trying to assemble their combos and control pieces, highlighted by multiple activations of Seeker of Skybreak and protection spells like Umbral Mantle. The tension arose as players attempted to outpace each other’s combos and interaction, with key plays involving Gilded Drake stealing crucial creatures and repeated activation of abilities to generate advantage. The game was a dynamic race of assembling combos, protecting key creatures, and disrupting opponents’ setups.