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NO Library, NO Thoracle, how do you win? [S2G6] JETMIR v NAJEELA v PROSSH v TIVIT

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

    Jetmir’s deck uses stax elements and mana denial to slow opponents down while building board presence to win through combat damage boosted by Jetmir’s nexus ability.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    Najeela’s deck aims to assemble a combat-based infinite or near-infinite attack sequence often supported by multiple tutors and combo enablers to close out the game quickly.

  • Prossh, Skyraider of Kher

    Prossh, Skyraider of Kher

    Prossh utilizes a turbo Ad Nauseam combo line with multiple tutors and rituals to generate mana and combo off quickly, aiming to win through a combination of life loss and overwhelming board presence.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Tivit’s deck focuses on control elements and combo interactions that leverage flying creatures and evasive damage to chip away at opponents while maintaining board control.

Gameplay Insights

  • 1

    Jetmir player established a stax lock early with Deafening Silence and Stony Silence which shaped the flow of the game by limiting fast combo assemblages and mana acceleration.

  • 2

    The use of Carpet of Flowers by multiple players helped mitigate the mana constraints imposed by stax elements, allowing for some explosive plays despite the disruption.

  • 3

    Prossh’s player managed to sequence rituals and tutors carefully to assemble a lethal combo line while navigating through opponents’ counterspells and tax effects.

  • 4

    Tivit’s Mystic Remora and counterspell suite provided valuable card advantage and interaction, helping to keep the board in check and slow down opposing combo attempts.

  • 5

    The timing of casting Mindbreak Trap to counter Prossh’s combo was a crucial interaction that prevented an immediate loss, showing the importance of holding disruption for key moments.

  • 6

    Scytheclaw Raptor’s ability to deal damage to players casting spells on opponents’ turns created an additional layer of pressure that influenced opponents’ spellcasting decisions.

Notable Cards

  • Deafening Silence

    Deafening Silence

  • Stony Silence

    Stony Silence

  • Carpet of Flowers

    Carpet of Flowers

  • Enlightened Tutor

    Enlightened Tutor

  • Mystic Remora

    Mystic Remora

  • Imperial Seal

    Imperial Seal

  • Scytheclaw Raptor

    Scytheclaw Raptor

  • Mayhem Devil

    Mayhem Devil

  • Mindbreak Trap

    Mindbreak Trap

  • Summoner's Pact

    Summoner's Pact

  • Spirit of the Labyrinth

    Spirit of the Labyrinth

  • Worldly Tutor

    Worldly Tutor

Summary

The game opened with a heavy focus on stacking disruption and mana acceleration, particularly from Jetmir's player who established early lock pieces like Deafening Silence and Stony Silence to hinder opponents' combo potential. Najeela's player had flexible tutor options and aimed for a combo finish, but faced interference from the taxing stax elements on board. Prossh's deck leveraged a turbo Ad Nauseam combo strategy, working through multiple tutors and rituals to assemble lethal combos while managing life totals carefully. Tivit’s player, despite a slow start and losing early life, utilized tutors and interaction to keep control and maintain a combo threat with a focus on flying and evasive damage.

Description

I mean you have two options, right? Scoop…or WIN.

Kyle on Jetmir: www.moxfield.com/decks/XhOJvfq2_EKPEHIHHjz6Tg Jeremy on Najeela: www.moxfield.com/decks/_eVcemdQuU2NzeMA-mNyog Seth on Prossh: www.moxfield.com/decks/4aSqm6gXQ0eNUJwntNF2Xw John on Tivit: www.moxfield.com/decks/pK6GQ7k3L0W8M6f0etjAyg

Standings going into Game 6: 1st: John - 10 Points 2nd Jeremy - 5 Points 2nd: Shaun - 5 Points 4th: Kyle - 5 Points (no wins breaks tie) 5th: Seth - 4 Points

Here’s our point system for this season: 1 - Win 1 - KO an Opponent 1 - First Blood (First Combat Damage of the Game) 1 - Win on Turn 1 or Turn 2 1 - Stack of 5+ Resolves in Your Favor 1 - First to 2 Stax Pieces

Music By High Fashion Wigs highfashionwigs.bandcamp.comopen.spotify.com/artist/745sZ

#edh #cedh #mtg