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How many Ad Naus decks can we jam in this pod? |S1G2| Prossh v Cormela v Tymna/Kraum v Ishai/Vial

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Prossh, Skyraider of Kher

    Prossh, Skyraider of Kher

    Utilizes fast mana ramp and token generation to quickly flood the board and leverage sacrifice synergies for explosive damage and combo finishes.

  • Cormela, Glamour Thief

    Cormela, Glamour Thief

    Focuses on graveyard recursion and comboing with cards like Dark Ritual, Demonic Consultation, Saw It Off, and Twinflame to generate infinite value and win quickly.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver & Kraum, Ludevic's Opus

    Leverages card draw and disruption to assemble a powerful Underworld Breach or Oracle combo for a fast win while maintaining control of the game.

  • Ishai, Ojutai Dragonspeaker Vial Smasher the Fierce

    Ishai, Ojutai Dragonspeaker & Vial Smasher the Fierce

    Relies on incremental advantage through combat damage triggers and spellcasting, aiming to ramp into key combo pieces and control the board.

Gameplay Insights

  • 1

    Players heavily prioritized early interaction and mana acceleration to enable fast combo deployment, reflecting the high-power environment.

  • 2

    The denial chain with Wheel of Fortune and Deflecting Swat highlighted the importance of timing and counterspell management in multiplayer combo games.

  • 3

    Jeremy's use of Twinflame and Calling the Weak to protect his combo pieces from disruption was a critical strategic maneuver that prolonged his win condition setup.

  • 4

    Several players attempted to leverage graveyard recursion, forcing others to carefully consider which cards to allow into the graveyard and which to exile.

  • 5

    The presence of multiple Ad Naus decks created a unique dynamic where players had to anticipate similar combo lines from opponents and disrupt accordingly.

Notable Cards

  • Carpet of Flowers

    Carpet of Flowers

  • Wheel of Fortune

    Wheel of Fortune

  • Dark Ritual

    Dark Ritual

  • Demonic Consultation

    Demonic Consultation

  • Twinflame

    Twinflame

  • Underworld Breach

    Underworld Breach

  • Chrome Mox

    Chrome Mox

  • Jeweled Lotus

    Jeweled Lotus

  • Chrome Mox

    Chrome Mox

  • Mana Confluence

    Mana Confluence

  • Verdant Catacombs

    Verdant Catacombs

  • Watery Grave

    Watery Grave

Summary

The game featured a highly competitive pod with four Ad Naus decks in the mix, creating a fast-paced and combo-heavy environment. Seth on Prossh started strong with early mana acceleration and interaction, setting a solid foundation. Jeremy on Cormela aimed to leverage wheel effects and a powerful combo involving Dark Ritual, Demonic Consultation, and Saw It Off, which promised a quick and explosive finish. John piloting Tymna/Kraum focused on drawing significant card advantage to piece together an Underworld Breach or similar combo for a turn 1 or 2 win. Kyle on Ishai/Vial Smasher managed to ramp into key combo pieces but struggled with a lack of fast mana, limiting early aggression. The game saw several key interactions, including a denial chain involving Wheel of Fortune and Deflecting Swat, showcasing the players' tight control and counterplay skills. Jeremy's Cormela deck eventually set up a high-impact combo with Twinflame and Calling the Weak, aiming to execute a complex win with recursion and sacrifice effects. The tension in the game revolved around managing graveyard resources and preventing opponents from assembling their combos first, with multiple players trying to disrupt or outpace each other.

Description

This is Season One, Game Two of Things In The Ice!

Seth on Prossh: www.moxfield.com/decks/4aSqm6gXQ0eNUJwntNF2Xw Jeremy on Cormela: www.moxfield.com/decks/f3PfWVUX-Uuo8RHwX7P1Uw John on Tymna/Kraum: www.moxfield.com/decks/hFdyCAo7MEKmuE3g4gToXA Kyle on Ishai/Vial Smasher: www.moxfield.com/decks/bCfl4jt7oE-nQBuBZw1dMA

Points System: 5 - Win 3 - 2nd Place 2 - 3rd Place 1 - 4th Place 1 - First Blood (First Combat Damage of the Game) 1 - Win on Turn 1 or Turn 2 1 - Stack of 5+ Resolves in Your Favor 2 - Bye (Player Didn’t Play)

Music by High Fashion Wigs

#cedh #edh #mtg