Fire Lord Azula VS Toph, the First Metalbender VS Fire Lord Zuko VS Fire Lord Ozai CMDR Gameplay thumbnail Blurred backdrop thumbnail

Fire Lord Azula VS Toph, the First Metalbender VS Fire Lord Zuko VS Fire Lord Ozai CMDR Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Utilizes landfall and earthbending mechanics to generate incremental value, control lands, and proliferate counters, aiming to overwhelm opponents with powerful board states and burn damage.

  • Fire Lord Azula

    Fire Lord Azula

    Focuses on aggressive combat with equipment and stealing or redirecting spells, leveraging combat triggers and efficient creatures to chip away at opponents while disrupting their plans.

  • Fire Lord Ozai

    Fire Lord Ozai

    Uses exile and top-deck manipulation to deny opponents resources, casting spells from their exiled cards and maintaining board control with aggressive creatures and burn effects.

  • Fire Lord Zuko

    Fire Lord Zuko

    Aggressive tribal and combat-oriented deck that pressures opponents with tokens and combat damage while utilizing red and white spells for disruption and resilience.

Gameplay Insights

  • 1

    Ozai's ability to exile opponents' top cards and cast spells from exile created significant disruption and resource denial throughout the game.

  • 2

    Toph's repeated earthbending on lands and artifacts, combined with proliferation effects, allowed for steady board control and damage output.

  • 3

    Azula's use of equipment like Swiftfoot Boots and combat tricks like Redirect Lightning helped protect key creatures and swing combat in her favor.

  • 4

    The use of Avatar Roku to generate large amounts of mana from combat damage enabled multiple activations of Ozai’s exile ability and boosted offensive capabilities.

  • 5

    Players made strategic sacrifices and blocks to manipulate combat outcomes, such as sacrificing creatures to trigger abilities or using ephemeral tokens to absorb damage.

  • 6

    The dynamic of stealing and copying creatures, such as the interaction between Mocking Doppelganger and Toph, added layers of complexity to board states.

  • 7

    The game featured a balance of aggressive combat, resource denial, and incremental value generation, with key turns involving multiple land plays, combat phases, and carefully timed spell casts.

Notable Cards

  • Zealous Conscripts

    Zealous Conscripts

  • Chaos Defiler

    Chaos Defiler

  • Mardu Siegebreaker

    Mardu Siegebreaker

  • Lux Artillery

    Lux Artillery

  • Mocking Doppelganger

    Mocking Doppelganger

  • Demand Answers

    Demand Answers

  • Dark Ritual

    Dark Ritual

  • Knight of the White Orchid

    Knight of the White Orchid

Gameplay Summary

The game began with all four commanders ramping and setting up their boards.

Early plays included aggressive land drops, ramp spells, and key creatures that interacted with the commander's unique abilities.

Fire Lord Ozai was cast early, allowing for aggressive plays that involved exiling opponents' top cards and manipulating those exiled cards to gain advantage.

Toph, the First Metalbender focused heavily on landfall and earthbending mechanics, repeatedly using landfall triggers to control the board and generate value through proliferation and multiple earthbending effects.

Fire Lord Azula and Fire Lord Zuko each played aggressively with equipment and combat tricks, applying pressure while utilizing their own thematic abilities to control the battlefield and steal value from opponents.

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