Fire Lord Azula VS Toph, the First Metalbender VS Iroh, Grand Lotus VS Fire Lord Zuko Commander Game thumbnail Blurred backdrop thumbnail

Fire Lord Azula VS Toph, the First Metalbender VS Iroh, Grand Lotus VS Fire Lord Zuko Commander Game

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Fire Lord Azula

    Fire Lord Azula

    Utilizes aggressive burn and pump spells to quickly increase Azula's power and deal commander damage. Generates treasure tokens for ramp and copies spells to maximize damage output.

  • Fire Lord Zuko

    Fire Lord Zuko

    Focuses on controlling the board with repeated board wipes and flashback spells, while using powerful creature synergies and tokens to apply pressure and finish opponents.

  • Iroh, Grand Lotus

    Iroh, Grand Lotus

    Leverages spell recursion and treasure generation to maintain resource advantage, casting impactful instants and sorceries with flashback to control the board and grow his presence.

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Transforms lands into creatures and uses landfall and token generation to create a resilient and growing board presence that can pressure opponents through both combat and utility.

Gameplay Insights

  • 1

    Ben’s use of pump spells combined with copying effects and treasure generation allowed Fire Lord Azula to quickly reach lethal damage through commander damage.

  • 2

    The repeated use of board wipes by Charles, supported by flashback enabled by his commander, helped him maintain control but ultimately was insufficient against the burst damage from Skitter Spike.

  • 3

    Corwin’s strategy of turning lands into creatures and token generation created a strong board presence but was disrupted by the aggressive damage and wipes from opponents.

  • 4

    The monstrous ability on Giggling Skitter Spike was a game changer, enabling massive damage when combined with triggered damage effects and protection from removal due to its indestructibility.

  • 5

    Strategic timing of pump spells, bounce effects, and extra combat steps allowed Ben to maximize damage output in a single turn, closing the game decisively.

Notable Cards

  • Chandra's Ignition

    Chandra's Ignition

  • Blasphemous Act

    Blasphemous Act

  • Arcane Signet

    Arcane Signet

  • Great Train Heist

    Great Train Heist

  • Heroic Intervention

    Heroic Intervention

  • Overwhelming Victory

    Overwhelming Victory

Gameplay Summary

The game opened with all players ramping mana and establishing their boards.

Early plays included mana rocks like Arcane Signet and Soul Ring, as well as utility lands and ramp spells to accelerate their strategies.

Ben, piloting Fire Lord Azula, quickly built a threatening board state by casting multiple pump spells and creating treasures, culminating in a lethal commander damage strike that eliminated David early.

Charles, on Fire Lord Zuko, developed his board with aggressive creatures and spells, including repeated board wipes with Chandra's Ignition and Blasphemous Act, leveraging flashback synergies from his commander and spells to maintain control. Corwin, playing Toph, the First Metalbender, focused on land-based aggression and utility, transforming lands into creatures and generating tokens to apply pressure.

Meanwhile, Charles also flashed back powerful spells and used overwhelming victory to boost his forces and clear threats.

A key turning point was Ben’s Giggling Skitter Spike, which proved to be a potent and resilient threat.

After becoming monstrous and triggering multiple damage events, it dealt a devastating 24 damage to Charles and forced him into a defensive posture.

Ben capitalized on this by swinging the Skitter Spike to secure the game win.

The gameplay highlighted the importance of well-timed board wipes, pump effects, and strategic use of commander abilities to control the board and close out the game.

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