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Who will rule the North? feat @FarNorthMtG cEDH - NIV-MIZZET v KORVOLD v MALCOLM/VIAL v KINNAN

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Generate treasure tokens via Malcolm’s attack trigger and leverage Vial Smasher’s damage-on-spell-cast ability to apply pressure and close out games quickly with efficient burn and combo elements.

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Use sacrifice outlets and graveyard recursion combined with Ad Nauseam to generate overwhelming card advantage and storm off for a win primarily through infinite loops and value engines.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp aggressively by enhancing mana production with artifacts and creatures, aiming to deploy big threats or combos quickly by leveraging the mana advantage.

  • Niv-Mizzet, Visionary

    Niv-Mizzet, Visionary

    Spell-slinging deck focused on chaining spells to draw cards and burn opponents directly, aiming to win through incremental burn damage and card advantage generated by Niv-Mizzet's abilities.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    A chaotic damage-dealing deck that uses Vial Smasher’s triggered damage alongside aggressive creature combat and spell-slinging to disrupt and quickly reduce opponents’ life totals.

Gameplay Insights

  • 1

    Maintaining open mana for counterspells was critical in preventing opponents from resolving key tutors and combo pieces.

  • 2

    The interaction around Vampiric Tutor and Mental Misstep demonstrated the high level of strategic timing and priority passing required to protect crucial plays.

  • 3

    Malcolm’s ability to generate treasure tokens every combat phase synergized effectively with Vial Smasher’s damage triggers to apply constant pressure.

  • 4

    Korvold’s sacrifice and recursion loops provided a steady stream of resources but required patience and careful timing to execute successfully.

  • 5

    Niv-Mizzet’s spell chaining was slowed by early disruption but remained a threat through incremental card draw and burn spells.

  • 6

    Players consistently prioritized disruption and tempo plays to prevent others from stabilizing, leading to a dynamic and interactive game state.

Notable Cards

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

  • Niv-Mizzet, Visionary

    Niv-Mizzet, Visionary

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Mental Misstep

    Mental Misstep

  • Vampiric Tutor

    Vampiric Tutor

  • Ad Nauseam

    Ad Nauseam

  • Basalt Monolith

    Basalt Monolith

  • Trophy Mage

    Trophy Mage

Summary

The game began with players setting up mana bases and early plays, such as ramping and deploying utility creatures like Trophy Mage and Ragavan, Nimble Pilferer. Malcolm/Vial Smasher opened strong with a near-flawless hand featuring counterspells, tutors, and combo pieces, aiming to leverage Malcolm’s ability to generate treasure tokens and pressure opponents early. Korvold pursued his typical strategy revolving around Ad Nauseam and sacrificing creatures like Squee to generate value and storm through the graveyard. Meanwhile, Kinnan focused on mana acceleration and artifact synergy to fuel his plays, and Niv-Mizzet attempted a spell-slinging approach to draw cards and deal burn damage to the table. Key turning points included a high-stakes Mental Misstep interaction to protect a Vampiric Tutor and a well-timed counterspell to disrupt opposing tutors. The battle for board control revolved around managing threats like Ragavan and Korvold’s Ad Nauseam lines, as well as maintaining mana open for interactive spells. Malcolm’s strategy to create treasure tokens and utilize Vial Smasher’s damage triggers kept constant pressure on opponents, forcing them to respond carefully. The game was a complex interplay of resource management, with players balancing disruption, card advantage, and incremental damage to carve a path to victory. The eventual win condition leaned heavily on Malcolm/Vial Smasher's ability to generate treasure tokens and leverage damage triggers alongside a robust counterspell suite to control the board and close out the game.

Description

Our favorite residents of the Tundra return! @FarNorthMtG is here to claim their rightful places as Wardens of the North! Be sure to check them out!

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Playmat art by Geeked Up Alters www.etsy.com/shop/GeekedUpAlters

Orc Army and Treasure tokens by Inklin Customs www.inklincustoms.com

Zach on Niv-Mizzet, Visionary: moxfield.com/decks/SXtUqH4C6UmBwYKPhsdv2g

Shane on Korvold: moxfield.com/decks/0zfu7kOUZ06ulG1f72xb0A

Jeremy on Kinnan: moxfield.com/decks/FDspP_q2Ok6tI1ZE46Xgbg

Shaun on Malcom/Vial: moxfield.com/decks/g9Dfl1sJsEOZItA_U-XLLA

Music by High Fashion Wigs

#mtg #cedh #edh #magicthegathering #commander