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OUPHE, just gonna STAX right by ya there |S1G4| ISHAI|VIAL v TANA|TYMNA v SHORIKAI v WINOTA

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Ishai, Ojutai Dragonspeaker Vial Smasher the Fierce

    Ishai, Ojutai Dragonspeaker & Vial Smasher the Fierce

    A control-disruption deck that leverages counterspells and removal backed by powerful commanders to apply pressure and punish opponents for casting spells.

  • Tana, the Bloodsower Tymna the Weaver

    Tana, the Bloodsower & Tymna the Weaver

    A Bloodpod-style midrange deck that aims to generate value through early mana dorks, token production, and incremental card advantage to overwhelm opponents.

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

    A stax-midrange hybrid deck focusing on resource denial and control elements such as artifact locks, mana denial, and tutoring to slow opponents and gain incremental advantage.

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    An aggressive human tribal strategy that uses Winota's trigger to cheat human creatures into play, enabling large combat phases with multiple triggers granting vigilance, lifelink, and double strike.

Gameplay Insights

  • 1

    Early deployment of Ouphe and Collector Ouphe effectively disrupted fetch lands and mana acceleration, hindering opponents' game plans.

  • 2

    Winota's combat phase was a turning point, generating multiple triggers that granted vigilance and lifelink to all humans, significantly enhancing combat damage and survivability.

  • 3

    Seth's use of Survival of the Fittest and artifact-based stax pieces allowed him to maintain board presence and disrupt others despite aggressive attacks.

  • 4

    Players demonstrated careful sequencing in casting spells and responding to triggers, such as flashing in Archivist of Oghma for card draw while under pressure.

  • 5

    The interaction between Winota's triggers and aggressive human attacks forced opponents into difficult blocks and strategic removal choices.

Notable Cards

  • Blind Obedience

    Blind Obedience

  • Collector Ouphe

    Collector Ouphe

  • Survival of the Fittest

    Survival of the Fittest

  • Manifold Key

    Manifold Key

  • Spirit of the Labyrinth

    Spirit of the Labyrinth

  • Archivist of Oghma

    Archivist of Oghma

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

  • Swords to Plowshares

    Swords to Plowshares

Summary

The game began with an aggressive opening featuring early disruption and stax elements, including a turn one Ouphe that hindered key strategies. Seth on Shorikai established a midrange stax build focusing on resource denial with cards like Manifold Key and Sphere effects, slowing opponents' combo and mana acceleration. Kyle on Ishai and Vial Smasher struggled with mana issues but attempted to leverage counterspells and disruption. Sean piloting Tana and Tymna aimed to assemble a Bloodpod-style board with early mana dorks and value creatures, while Jeremy with Winota focused on human tribal synergy and explosive combat phases. Early plays included collective hate like Blind Obedience and Dampening Sphere to stifle mana bases and spell-heavy decks. Winota's aggressive human tribal attacks pressured opponents, generating significant combat damage and board presence. Seth’s Shorikai deck utilized survival of the fittest and other tutors to maintain resilience and control, although he faced challenges from aggressive attacks and timely removal. The game featured multiple combat phases where Winota’s triggers created board-wide advantages with vigilance and lifelink, pushing damage on key opponents. Tactical plays like flash-in Archivist of Oghma and interplay of removal spells shaped the tempo and attrition. In the late midgame, Winota’s lethal swings and Sean’s Bloodpod-style creatures maintained pressure, but Seth’s stax elements and control pieces kept the board in check. The game’s turning points revolved around managing Winota’s combat triggers and countering key combo pieces. Ultimately, the game showcased a dynamic interaction between stax disruption, aggressive tribal combat, and midrange tutoring control, with players balancing offense and lockdown to secure victory.

Description

Ope! It’s a turn 1 Ouphe. Hope that doesn’t ruin your whole game plan or anything.

This is Season One, Game Four of Things In The Ice!

Kyle on Ishai/Vial Smasher: www.moxfield.com/decks/bCfl4jt7oE-nQBuBZw1dMA Shaun on Tana/Tymna: www.moxfield.com/decks/bKl1rwcFsUWwCTTn_oIXvA Seth on Shorikai: www.moxfield.com/decks/Y2SjRTdPYU20NfFSLt3xaw Jeremy on ComedIan’s Winota: www.moxfield.com/decks/j-0aJlxuOUm9FnKRvJcfZw

Points System: 5 - Win 3 - 2nd Place 2 - 3rd Place 1 - 4th Place 1 - First Blood (First Combat Damage of the Game) 1 - Win on Turn 1 or Turn 2 1 - Stack of 5+ Resolves in Your Favor 2 - Bye (Player Didn’t Play)

Music by High Fashion Wigs

#cedh #edh #mtg