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Interaction can really be a DRAIN [S1G13] cEDH LEAGUE FIRST SLIVER v ANIMAR v KRARKASHIMA v TIVIT

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • The First Sliver

    The First Sliver

    Utilizes sliver tribal synergies combined with cascade spells to generate value and board presence quickly. The deck aims to overwhelm opponents with resilient sliver creatures and multiple spells resolved in a single turn.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Focuses on flying evasive creatures and control elements. Uses tutors like Vampiric Tutor and Spellseeker to find key spells for tempo swings, including bounce effects like Cyclonic Rift, aiming to control the board and finish with aerial threats.

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Leverages Animar's cost reduction to deploy creatures rapidly and assemble combos involving cards like Painter's Servant and Eldritch Evolution. The deck builds a strong board state and uses synergy to generate overwhelming threats.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless / Sakashima of a Thousand Faces

    Storm-based deck that uses tutors and counterspells like Mana Drain to disrupt opponents while assembling a storm combo. Focuses on maximizing spellcasts and leveraging interaction to maintain control and push for a win.

Gameplay Insights

  • 1

    Krark's timely use of Mana Drain effectively countered critical spells, disrupting the tempo of aggressive decks like The First Sliver and Animar.

  • 2

    The First Sliver player leveraged cascade triggers to resolve multiple spells in a single turn, creating early pressure and forcing opponents to respond.

  • 3

    Tivit's use of Spellseeker to fetch Cyclonic Rift provided a powerful reset tool, allowing control of the board state when opponents overcommitted.

  • 4

    Animar's pilot prioritized assembling creature combos using Eldritch Evolution and Painter's Servant to create unblockable or devastating attacks.

  • 5

    Players carefully managed mana and interaction spells to maintain tempo and counter potential combos, illustrating the high level of strategic play typical of cEDH.

Notable Cards

  • Mana Drain

    Mana Drain

  • Cyclonic Rift

    Cyclonic Rift

  • Painter's Servant

    Painter's Servant

  • Eldritch Evolution

    Eldritch Evolution

  • Vampiric Tutor

    Vampiric Tutor

  • Spellseeker

    Spellseeker

  • Lotus Petal

    Lotus Petal

  • Mindbreak Trap

    Mindbreak Trap

Summary

The game began with all four players establishing their early mana bases and deploying key ramp spells. The First Sliver player took an aggressive early stance, leveraging cascade triggers and sliver synergies to pressure opponents. Animar's pilot focused on quickly deploying Animar and developing board presence with creatures like Doxy Extortionist and Painter's Servant to set up combo potential. Krark/Sakashima aimed for a storm-centric approach, using tutors and interaction such as Mana Drain to disrupt opponents’ key plays. Tivit’s player prioritized flying threats and control elements, using tutors to fetch powerful spells like Cyclonic Rift and casting interaction spells to maintain tempo. A pivotal moment arose when the First Sliver player successfully cascaded into multiple spells, putting immediate pressure on the table. However, Krark's use of Mana Drain and other counterspells effectively stalled key threats, forcing the other players to adapt. Animar's pilot managed to deploy Eldritch Evolution and other creatures, aiming to assemble a combo or overwhelming board state. Meanwhile, Tivit's player used Spellseeker to grab Cyclonic Rift, threatening to reset the board if opponents overextended. Throughout the midgame, interaction and disruption played critical roles, with players carefully managing resources to maintain tempo and protect their win conditions. The game appeared to revolve around a mix of combat damage, combo assembly, and board control, with each deck vying to outpace the others through synergy and interaction.

Description

Get it? Like Mana Drain? Hello? Is anyone reading this?

This is Season One, Game 13 of Things In The Ice!

John on ComedIan’s Tivit: www.moxfield.com/decks/OaGq6tkEpkK-tYehn7E01g Shaun on Animar: www.moxfield.com/decks/30XYe808vkOHO9lQNzPN4Q Seth on Krark/Sakashimai: www.moxfield.com/decks/oM8rsosVekq72QdXIyP2yg Kyle on The First Sliver: www.moxfield.com/decks/ivt66x3rGkWkFjIx8coVhA

Standings going into Game 13: Seth - 38 points (breaks tie with more wins) John - 38 points Kyle - 37 points Shaun - 31 points Jeremy - 25 points

Points System: 5 - Win 3 - 2nd Place 2 - 3rd Place 1 - 4th Place 1 - First Blood (First Combat Damage of the Game) 1 - Win on Turn 1 or Turn 2 1 - Stack of 5+ Resolves in Your Favor 2 - Bye (Player Didn’t Play)

Music by High Fashion Wigs

#cedh #edh #mtg