Deck & Commander Strategies

Shirei, Shizo's Caretaker
Recurs small creatures that die each turn to generate value and board presence through repeated creature returns.

Anti-Venom, Horrifying Healer
Focuses on damage prevention, accumulating counters, and recurring creatures from the graveyard to maintain a resilient board.

Sami, Wildcat Captain
Uses artifact affinity to cast spells cheaply and applies pressure with a large double strike, vigilance creature to end games quickly.

Go-Shintai of Life's Origin
Generates multiple shrine tokens through enchantment synergies and recurs enchantments from the graveyard to build a value engine.
Gameplay Insights
- 1
Players initially stayed on the Strixhaven plane to leverage the spell-copying effect but quickly realized it might be too advantageous for opponents and attempted to leave.
- 2
The use of Planechase dice rolls added an element of randomness and strategic choice, as players could spend mana to reroll and potentially leave or trigger chaotic effects.
- 3
Early board setups focused on low-cost creatures and mana ramp to establish presence before the planes shifted and more impactful plays could be made.
- 4
Anti-Venom's synergy between damage prevention and adding counters allowed it to become a tough-to-remove threat, pressuring opponents steadily.
- 5
Shirei's recursion ability encouraged trading creatures and maximizing value from small creatures dying, which can snowball if unanswered.
- 6
The shrine token generation from Go-Shintai promised a gradual but strong value engine to overwhelm opponents if left unchecked.
- 7
Sami's deck is built for rapid, aggressive combat leveraging artifact synergy to cast big threats quickly, aiming to close out the game fast.
Notable Cards
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Shirei, Shizo's Caretaker
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Anti-Venom, Horrifying Healer
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Sami, Wildcat Captain
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Go-Shintai of Life's Origin
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Dusk Legion Zealot
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Cavern of Souls
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Path of Ancestry
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Radiant Fountain
Gameplay Summary
The game started with players introducing their commanders and setting up the Planechase format, which added a dynamic element by changing planes with unique global effects each turn.
The initial plane, Strixhaven, offered a powerful effect that allowed players to copy instant and sorcery spells, creating opportunities for explosive plays.
However, players soon attempted to leave the plane, seeking new planes for different effects, though early attempts to leave were unsuccessful, keeping the players locked in the school-themed environment.
Early turns were focused on ramping mana and setting up board presence with low-cost creatures and enchantments.
One player using Shirei, Shizo's Caretaker aimed to recur small creatures for incremental advantage, while another with Anti-Venom, Horrifying Healer deployed resilient threats that benefit from damage prevention and graveyard recursion.
The Go-Shintai of Life's Origin player focused on creating shrine tokens and leveraging enchantment synergies, while the Sami, Wildcat Captain player prepared for aggressive artifact-affinity combat.




























![Commander VS S6E9: Shirei vs Phelddagrif vs Dralnu vs Hixus [MTG] thumbnail](https://i.ytimg.com/vi/vfgLmNwT_J8/sddefault.jpg)















